Neon Snake
Eat the glowing food to grow. Do not hit the wall or your own tail.
Arrow keys or WASD on a keyboard, a swipe on a phone. Space pauses.
Neon Snake
Eat the glowing food to grow. Do not hit the wall or your own tail.
How to play
How Neon Snake works
Neon Snake is the arcade classic rebuilt for the browser. You steer a snake around a grid, eat the glowing food to grow, and try to survive for as long as you can. There is no finish line: the run ends when you hit a wall or your own tail, and your score is how much food you collected before that happened.
It gets harder on its own. The snake speeds up as the run goes on and gets longer with every piece of food, so the space you have to move in shrinks while the time you have to decide shrinks with it.
- 1
Start a run
Press Start and the snake begins moving. It never stops, so the game is really about deciding which way to turn next rather than about speed of input.
- 2
Steer it
Arrow keys or W A S D on a keyboard. On a phone or tablet, swipe in the direction you want to turn. Space pauses and resumes.
- 3
Eat the food
Every piece of food makes the snake longer and adds to your score. The longer it gets, the less room there is to move in, so a good run is one that grows without boxing itself in.
- 4
Do not hit anything
Running into a wall or into your own tail ends the run immediately. Most runs end on the tail rather than the wall, because the snake you have to avoid is the one you built.
- 5
Put your score on the board
When a run ends you can send the score to the Classic leaderboard with a name of your choosing. There is no account and no sign-up, and your personal best is kept in your browser whether or not you submit anything.
Things worth knowing
- Plan two or three turns ahead rather than reacting to where the food is. A turn you cannot follow up is worse than no turn at all.
- Keep to the open middle early on. A snake with room to escape survives a mistake; one boxed into a corner does not.
- Do not chase food you cannot reach in time. A long detour across your own body is how most runs end.
- Pausing is a breather, not a way to stop the clock. The run's elapsed time keeps counting while it is paused — though the board is ordered by score, so a pause costs you nothing.
- Your score is checked before it reaches a board: the server issues the seed the run is played on and replays your turns to work out the score itself.
Questions
